News

Changes(30.07.2024)
July 30, 2024
Weapon and Armor Element Calculation Adjustments
We have improved the calculation of elemental attributes for both weapons and armor. While we
acknowledge that the difference might be significant, it was necessary to address the critical issue of
excessively high damage.
This adjustment will make PvP encounters more engaging and last longer, providing a more balanced and
enjoyable experience.
Old Code, example dmg:
Damage without element: 208, 220, 207, 212, 218, 202 critical: 568, 565, 562
Damage with element: 496, 488, 491, 466, 497, 456, 463 critical: 1298, 1347, 1328
New Code, example dmg:
Damage without element: 203, 213, 207, 204, 209, 220, 222 critical: 615, 598, 556, 589
Damage with element: 264, 250, 246, 263, 246, 257, 259, 243 critical: 713, 727, 676
To enhance the gameplay experience, we are implementing several changes to the stats of
monsters, bosses and summons:
Monsters:
P.Atk Modifier(1.2 to 1.1)
M.Atk Modifier(1.2 to 1.1)
Raid Bosses:
P.Atk Modifier(5.0 to 4.0)
M.Atk Modifier(4.0 to 3.0)
P.Def Modifier(2.1 to 1.8)
M.Def Modifier(2.0 to 1.7)
Epic Bosses:
P.Atk Modifier(4.3 to 4.0)
M.Atk Modifier(3.5 to 3.2)
P.Def Modifier(2.1 to 1.8)
M.Def Modifier(2.0 to 1.7)
Summons:
P.Atk Modifier(1.3 to 1.2)
M.Atk Modifier(1.3 to 1.2)
P.Def Modifier(1.3 to 1.2)
M.Def Modifier(1.3 to 1.2)
We have improved the calculation of elemental attributes for both weapons and armor. While we
acknowledge that the difference might be significant, it was necessary to address the critical issue of
excessively high damage.
This adjustment will make PvP encounters more engaging and last longer, providing a more balanced and
enjoyable experience.
Old Code, example dmg:
Damage without element: 208, 220, 207, 212, 218, 202 critical: 568, 565, 562
Damage with element: 496, 488, 491, 466, 497, 456, 463 critical: 1298, 1347, 1328
New Code, example dmg:
Damage without element: 203, 213, 207, 204, 209, 220, 222 critical: 615, 598, 556, 589
Damage with element: 264, 250, 246, 263, 246, 257, 259, 243 critical: 713, 727, 676
To enhance the gameplay experience, we are implementing several changes to the stats of
monsters, bosses and summons:
Monsters:
P.Atk Modifier(1.2 to 1.1)
M.Atk Modifier(1.2 to 1.1)
Raid Bosses:
P.Atk Modifier(5.0 to 4.0)
M.Atk Modifier(4.0 to 3.0)
P.Def Modifier(2.1 to 1.8)
M.Def Modifier(2.0 to 1.7)
Epic Bosses:
P.Atk Modifier(4.3 to 4.0)
M.Atk Modifier(3.5 to 3.2)
P.Def Modifier(2.1 to 1.8)
M.Def Modifier(2.0 to 1.7)
Summons:
P.Atk Modifier(1.3 to 1.2)
M.Atk Modifier(1.3 to 1.2)
P.Def Modifier(1.3 to 1.2)
M.Def Modifier(1.3 to 1.2)
See more

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Changes(20.02.2025)
· Fixed Beleth - Can check is if Alive on npc: Native Slave in Hellbound
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